Monday 21 February 2011

Other online creation systems

Other MUD-like systems that allow creation of online content have followed. Some of these are simply alternative implementations, and others provide significant new features.

Monster heavily influenced the design of TinyMUD.[3] TinyMUD was an attempt to create a "stripped-down" version of Monster with just object creation and locking. [4] As time went on some of the functionality that was deliberately left out was reinvented. [5]

TinyMUD itself inspired an entire family of MUDs based entirely on the premise of allowing users to build online. Among those subsequent MUDs are TinyMUCK and TinyMUSH.

TinyMUCK[6] added the following features to the "online building" interface: the ability to write and modify multi-user Forth programs online, the ability to attach these programs to things — such as objects, rooms and players — and the ability to delete objects online. TinyMUSH's online creation language is more Lisp-like in nature.

For example, LPMud tries to avoid the stability risks by abstracting the system into a virtual machine which is protected from mistakes made in objects written in the game's LPC programming language. Other MUDs that shipped with online creation features include LambdaMOO, and CoolMUD.

Diku and Merc MUDs did not originally support online creation capabilities — DikuMUD was specifically designed to be a better AberMUD, which was notorious for having a hard-coded world.[7] A number of different packages were created to add online creation capabilities, the first of these was Armageddon for DikuMUD by Dan Brumleve, Nasri Hajj, and Santiago Zorzopulos, which allowed builders to create zones, rooms, exits, objects, and mobiles interactively through a VT100 menu, or command line driven, interface.[8] Their online creation system was added to the DikuMUD derived SillyMUD codebase, released in 1993.[9] The Merc derived codebase The Isles, released in 1994, also featured online creation.[10] SMAUG, a descendant of the Diku and Merc branches, included a feature called Online Building.[11]
 Post Text-based MUD

Online creation does not only exist in the text-based MUD context. For example, A Tale in the Desert is a massively-multiplayer online role-playing game[12]. From within the game's client, players can engage in certain limited forms of creation (such as the development of fireworks, sculptures, or games for other players to play).[13]. Similarly, Second Life is a 3-D virtual world which provides its users with tools to modify the game world and participate in an economy, trading user content created via online creation for virtual currency

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